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One Hour One Life Wiki
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'''Update 240: "Lots of Fixes"'''<ref name="jason">Jason Rohrer, OHOL Forums, [https://onehouronelife.com/forums/viewtopic.php?id=6961 "Update: Lots of Fixes"], 8 June 2019</ref> was released June 14, 2019. It included fixes to several bugs affecting the game engine and code. ==New Features and Highlights== * New /DISCONNECT [[Console Commands|command]] in client for testing.<ref name="GitHub">Jason Rohrer, [https://github.com/jasonrohrer/OneLife/blob/master/documentation/changeLog.txt GitHub change log], retrieved 17 June 2019</ref> * [[Relatives]] and [[grave]]s that are further away than the 20 generation cutoff show DISTANT RELATIVE.<ref name="GitHub"/> * "Fixed so that if you click on an object that is surrounded NSEW but still accessible, you walk there, to that object's spot, and interact with it, instead of just walking there."<ref name="GitHub"/> * The issue with [[animals]] and other movable items not respawning when nature reclaims an area has been fixed. Fixed so that empty tiles that used to contain a [[Natural Resources|natural]] object are restored when map is culled back to natural state.<ref name="GitHub"/> * Fixed cause of [[Notable Bugs|ghost players]] who just stand there but aren't really there (it was caused by someone passing through your area, going at least 64 tiles in one go without ever stopping their walk).<ref name="jason"/> * If [[name]] of [[Eve]] or baby is not unique within past two hours on the server, the closest unique name is chosen instead. No more roman numeral suffixes.<ref name="GitHub"/> ==Fixes== * "Fixed so that lives-left text never overlaps with re-detect or custom-server-disable buttons on login page. Fixed so that re-detect button doesn't linger after visiting settings page triggers a re-measure of FPS."<ref name="GitHub"/> * "There are now both Retry and Re-detect buttons when FPS mismatch occurs, allowing you to re-measure right then and there without restarting the game. We don't keep re-measuring every time we return to this screen, speeding up player login. We wait to fetch life token data from the server until after the first FPS measurement is over, to avoid networking hiccups messing up the measurement."<ref name="GitHub"/> * "Fixed memory leak."<ref name="GitHub"/> * "Fixed memory leak in killMessage."<ref name="GitHub"/> * Added support for sprites that disappear when an object is contained.<ref name="GitHub"/> ==Server Fixes== * "Reduced map database pollution with unnecessary 0-values (before, we would clear a tile's contained items, setting its num-contained to 0 in the db, every time an item was picked up from that tile, even if the item that was picked up contained nothing---now, we check that there are contained items there to clear before clearing them and inserting a 0 for num contained in the database). This cuts the number of database entries in half in many situations (thus reducing the disk size of the database dramatically)."<ref name="GitHub"/> * "If you disconnect and reconnect when you have 0 lives left, you are no longer blocked from logging in to resume your last life."<ref name="GitHub"/> * "Fixed bug where you could enter the kill-intent state against family members when holding the [[sword]], and if you ever got close enough, the server would generate an endless flood of update messages for the failed kill action, overload network connections, and leading to disconnects. Now you can't even enter the kill-intent state if the weapon you are holding is not applicable to your target."<ref name="GitHub"/> * "Can no longer trigger a transition for worn [[clothing]] that takes it to an unwearable state (for example, hitting [[crown]] with hammer to turn it back into an [[Gold Ingot|ingot]] while you're still wearing it)."<ref name="GitHub"/> * "No more [[tutorial]] players in name logs."<ref name="GitHub"/> * "Fixed typo in square root of two in server code."<ref name="GitHub"/> * "Fixed disappearing [[Natural Spring|springs]] caused by map cache not being aware of grid placement status."<ref name="GitHub"/> * "[[Trees]] and other permanent objects regrowing destroy sections of underlying [[road]]s in natural reclamation. However, surface non-permanent natural objects ([[stone]]s, [[iron]], etc.) will re-occur on top of the road."<ref name="GitHub"/> * "No [[language]] barriers on low-pop servers."<ref name="GitHub"/> * "Making sure REMV action is grid adjacent."<ref name="GitHub"/> * "[[Monument]] stats include year now."<ref name="GitHub"/> * "Fixed calculation of distance for fleeing/chasing [[animal]] movement."<ref name="GitHub"/> * "If you quit the client to disconnect and then reconnect as a [[twin]], it will now kill your old self to make room for your twin (it used to confusingly reconnect you to your old life, and let your partner through as a lone twin)."<ref name="GitHub"/> * Will now swap held [[clothes|shoe]] with non-matching shoe first, or if both shoes are non-matching, swaps with the shoe you clicked on.<ref name="GitHub"/> ==See Also== *[[Version history]] ==References== <References/> [[Category:Version History]]
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