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Reason: "Information about mechanics is out of date after recent update (Feb 2019)"

Temperature is an important mechanism in One Hour One Life, which can mean life or death. Your current temperature is indicated by a small arrow on your temperature gauge. As a general rule you want to aim to have your warmth indicator arrow to be pointing at the middle line. Your body temperature gradually moves toward the environment temperature over time, which is influenced by clothes, biome, heat sources such as fire and buildings.

Being closer to optimal temperature will slow your food meter consumption, while being further from optimal temperature will speed it. For example if you are naked in the tundra, or fully geared in the desert whilst standing on a fire, either way you will starve to death very quickly.

Yellow Fever, which is acquired from a Mosquito Swarm can also raise your temperature.

Clothing[ | ]

Different items of clothing transfer different percentages of insulation (available on the clothes page). Being naked will lower your temperature gauge, while wearing warm clothes in a hot environment can cause overheating.

Biomes[ | ]

The tundra is a particularly cold environment. While desert is a particularly hot environment. It is common to start villages in warm biomes to lower food consumption.

Biome Image Ground Heat
Grasslands Grasslands

0

Yellow Prairies Prairies

0

Swamps Swamp

0

Badlands Badlands

0

Tundra Tundra

-0.15

Desert Desert

2

Jungle Jungle

1

Insulating Structures[ | ]

Certain structures can help contain heat in an area by insulating tiles, much like clothes.

Insulating Structure Image Insulation Value
Wooden Floor Wooden Floor

0.1

Stone Floor Stone Floor

0.1

Bear Skin Rug (wooden or stone) Bear Skin Rug

0.5

Adobe Wall Adobe Wall

0.9

Stone Wall Stone Wall

0.9

Pine Wall Pine Wall

0.75

Pine Door (closed & installed) Pine Door

0.75

Wooden Door (closed & installed) Wooden Door

0.75

Other Heat Sources[ | ]

Heat Source Image Heat Value
Fire Fire

4

Large Slow Fire Large Slow Fire

6

Large Fast Fire Large Fast Fire

8

Hot Coals Hot Coals

3

Burning Tinder Burning Tinder

2

Burning Glasswort Burning Glasswort

2

Hot Flat Rock Hot Flat Rock

3

Cooked Omelette Cooked Omelette

3

Burned Omelette Burned Omelette

3

Cooked Wood Shavings on Hot Coals Cooked Wood Shavings on Hot Coals

3

Wood Shavings in Simmering Water Wood Shavings in Simmering Water

3

Cooking Three Sisters Stew Cooking Three Sisters Stew

3

Cooking Turkey Broth Cooking Turkey Broth

3

Dried Salt Dried Salt

3

Simmering Salt Water Simmering Salt Water

3

Simmering Rose Madder Dye Simmering Rose Madder Dye

3

Simmering Indigo Dye Simmering Indigo Dye

3

Simmering Dye Mordant Simmering Dye Mordant

3

Simmering Water Simmering Water

3

Sulfur Trioxide Reaction Sulfur Trioxide Reaction

3

Hot Spring Hot Spring

3

Yellow Fever Yellow Fever

8

Snowball Snowball

-4

Medium Snowball Medium Snowball

-5

Big Snowball Big Snowball

-6

Huge Snowball Huge Snowball

-7

Snowman (and all its crafting stages) Snowman

-8

Melting Snowman Melting Snowman

-6

Info[ | ]

  • v148 Temperature mechanism updated; "the "just keep running" exploit to lock your temperature no longer works. and your temperature will no longer jump around suddenly and unexpectedly when you step next to a fire.[...]Furthermore, temperature updates happen whether or not you are moving (every two seconds). This also means that if the fire goes out next to you, but you don't move, your temperature will eventually go down to reflect the new, cooler environment around you." -Jason Rohrer
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