Clothes are wearable items used for survival, function and aesthetics. They can insulate the player and in cold biomes extend the time in which the hunger meter depletes. However, in desert, or while standing next to a fire, too much insulation can cause overheating which will cause the hunger meter to deplete more rapidly. Various clothes can be made from rabbit furs, wool, and other materials. All have different insulation percentages, with some purely functional clothing such as aprons providing zero insulation. Wool clothing can be dyed red or blue. Some items, such as Backpack and aprons provide a carrying capacity, allowing a player to store up to five items on their body plus an additional carried item.
Rabbit fur is the primary material used to make clothing. The amount of fur used decides which item of clothing is made. Insulation percentages are included under each item. Fur can be cut with a flint chip to make Four Pieces of Cut Fur, which can be separated into Two Pieces of Cut Fur. A Needle & Thread is used to sew furs together.
Fleece can be harvested from domesticated sheep using shears, and turned into a Ball of Yarn using a Drop Spindle. The yarn can then be knitted into clothing using Knitting Needles. The amount of yarn used decides which item of clothing is made.