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== Fur Clothes == |
== Fur Clothes == |
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[[File:Four Rabbit Furs.jpg|right]] |
[[File:Four Rabbit Furs.jpg|right]] |
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− | [[Rabbit Fur|Rabbit fur]] is the primary material used to make fur clothing. The amount of fur used decides which item of clothing is made. Insulation percentages are included |
+ | [[Rabbit Fur|Rabbit fur]] is the primary material used to make fur clothing. The amount of fur used decides which item of clothing is made. Insulation percentages are included for each item. Fur can be cut with a [[Flint Chip|flint chip]] to make Four Pieces of Cut Fur, which can be separated into Two Pieces of Cut Fur. A [[Needle and Thread|Needle & Thread]] is used to sew furs together. |
+ | {{Rabbit Fur Products}} |
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{| class="wikitable sortable" |
{| class="wikitable sortable" |
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!Item |
!Item |
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[[Fleece]] can be harvested from domesticated [[Domestic Sheep|sheep]] using [[shears]], and turned into a [[Small Ball of Yarn|Ball of Yarn]] using a [[Drop Spindle]]. The yarn can then be knitted into clothing using [[Knitting Needles]]. The amount of yarn used decides which item of clothing is made. |
[[Fleece]] can be harvested from domesticated [[Domestic Sheep|sheep]] using [[shears]], and turned into a [[Small Ball of Yarn|Ball of Yarn]] using a [[Drop Spindle]]. The yarn can then be knitted into clothing using [[Knitting Needles]]. The amount of yarn used decides which item of clothing is made. |
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+ | {{Wool Products}} |
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{| class="wikitable sortable" |
{| class="wikitable sortable" |
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!Item |
!Item |
Revision as of 04:31, 3 December 2018
Clothes are wearable items used for survival, function and aesthetics. They influence a player's temperature by an insulation percentage and in cold biomes can extend the time in which the hunger meter depletes. However, in desert, or while standing next to a fire, too much insulation can cause overheating which will cause the hunger meter to deplete more rapidly.
To put on clothes, pick up the item and click it on your character's body. To remove it again, click the clothing item you are wearing. It is possible to clothe babies by clicking the item on them. Babies can remove their own clothing, but cannot pick it up again from the ground (it is also possible for babies to give other babies their clothes). You cannot remove clothing while injured, which is particularly perilous with Yellow Fever, which increases your temperature.
Various clothes can be made from rabbit furs, wool, and other materials. All have different insulation percentages, with some purely cosmetic clothing such as Toque Blanche and crowns providing zero insulation. Other items, such as Backpack and aprons provide a carrying capacity, allowing a player to store up to five items on their body plus an additional carried item. Wool clothing can be dyed red or blue. Uniquely, Old Boot is not crafted, but can be fished from an Ice Hole using a Baited Fishing Pole.
Most clothing degrades over time. Those that do not degrade, include: aprons, Toque Blanche, Straw Hat, Crowns, Seal Skin, Sheep Skin, Mouflon Hide, Reed Skirt, Old Boot and Plucked Turkey.
For a full list of craftable clothes see onetech.
Fur Clothes
Rabbit fur is the primary material used to make fur clothing. The amount of fur used decides which item of clothing is made. Insulation percentages are included for each item. Fur can be cut with a flint chip to make Four Pieces of Cut Fur, which can be separated into Two Pieces of Cut Fur. A Needle & Thread is used to sew furs together.
Rabbit Fur Products: | |
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Sewing different amounts of Rabbit Fur using Needle and Thread will get different items:
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Item | Image | Insulation % | Holding Capacity |
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Rabbit Fur Hat |
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Rabbit Fur Hat with Feather |
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Rabbit Fur Shawl |
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Rabbit Fur Coat |
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Rabbit Fur Loincloth |
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Rabbit Fur Shoe |
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Backpack |
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Wool Clothes
Fleece can be harvested from domesticated sheep using shears, and turned into a Ball of Yarn using a Drop Spindle. The yarn can then be knitted into clothing using Knitting Needles. The amount of yarn used decides which item of clothing is made.
Fleece Products: | |
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Using Knitting Needles on yarn will get different items:
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Item | Recipe | Insulation % | Holding Capacity |
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Wool Booty |
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Wool Hat |
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Toque Blanche |
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Wool Sweater |
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White Apron |
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Red Cross Apron |
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Dyes
Wool clothes (excluding Toque Blanche) can be dyed either red or blue. Excluding the apron, they have to be treated beforehand with simmering dye mordant made from alum. Dying a white apron with Simmering Rose Madder Dye will yield Red Cross Apron. Dying clothing prolongs the time until its decay (The base clothing will decay after 5 hours, dye-ready clothing will decay after 5 hours, and Dyed clothing will decay after 5 hours).
Base Recipe: Add Bowl of Water to Hot Coals to get Simmering Water
Pre-Dye: Add Alum to simmering water to get Simmering Dye Mordant
Dyes: Add Rose Madder Root or Indigo Bundle to simmering water to get Red Simmering Rose Madder Dye or Blue Simmering Indigo Dye respectively.
Other Clothes
Other clothes include a Wolf Hat, Reed Skirt, Straw Hat, Mouflon hide and Sealskin Coat, Snake skin boots, crowns, Fruit boots, Old Boot and Plucked Turkey.
Item | Recipe | Insulation % | Holding Capacity |
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Wolf Hat |
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Seal Skin |
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Sealskin Coat |
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Snake Skin Boot |
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Fruit Boot |
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Mouflon Hide |
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Reed Skirt |
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Straw Hat |
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Straw Hat with Feather |
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Sheep Skin |
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Old Boot |
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Plucked Turkey |
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Rag Clothes
All clothing (excluding aprons, Toque Blanche, Straw Hat, Reed Skirt, Crowns, Old Boot, Seal Skin, Sheep Skin, Mouflon Hide and Plucked Turkey) decay after 5 hours into rag clothes. They will then disappear after 30 minutes. There is currently no way to repair clothes.
Item | Image | Insulation % | Holding Capacity |
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Rag Hat |
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Rag Shirt |
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Rag Loincloth |
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Rag Shoe |
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Tattered Backpack |
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Crowns
There are currently three craftable gold crowns available. The leaf crown, carrot crown, and wolf crown. They are purely aesthetic and do not provide any insulation.