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Various clothes can be made from [[Rabbit Fur|rabbit furs]], [[Fleece|wool]], and other materials. All have different insulation percentages, with some purely cosmetic clothing such as [[Toque Blanche]] and [[crowns]] providing zero insulation. Other items, such as [[Backpack]] and [[White Apron|aprons]] provide a carrying capacity, allowing a player to store up to five items on their body plus an additional carried item. Wool clothing can be dyed red or blue.
 
Various clothes can be made from [[Rabbit Fur|rabbit furs]], [[Fleece|wool]], and other materials. All have different insulation percentages, with some purely cosmetic clothing such as [[Toque Blanche]] and [[crowns]] providing zero insulation. Other items, such as [[Backpack]] and [[White Apron|aprons]] provide a carrying capacity, allowing a player to store up to five items on their body plus an additional carried item. Wool clothing can be dyed red or blue.
   
Most clothing degrades over time. Those that do not degrade, include: [[White Apron|aprons]], [[Toque Blanche]], [[Straw Hat]], [[Crowns]], [[Seal Skin]], [[Sheep Skin]], [[Mouflon Hide]] and [[Reed Skirt]].
+
Most clothing degrades over time. Those that do not degrade, include: [[White Apron|aprons]], [[Toque Blanche]], [[Straw Hat]], [[Crowns]], [[Seal Skin]], [[Sheep Skin]], [[Mouflon Hide]], [[Reed Skirt]] and [[Old Boot]].
  +
  +
Uniquely, [[Old Boot]] is not crafted, but can be fished from an [[Ice Hole]] using a [[Baited Fishing Pole]].
   
 
'''For a full list of craftable clothes see [https://onetech.info/filter/clothing onetech].'''
 
'''For a full list of craftable clothes see [https://onetech.info/filter/clothing onetech].'''
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|<blockquote>1 item</blockquote>
 
|<blockquote>1 item</blockquote>
 
|}
 
|}
  +
 
=== Dyes ===
 
[[File:Simmering Dye Mordant.jpg|right]]
 
Wool clothes (excluding [[Toque Blanche]]) can be dyed either red or blue. Excluding the [[White Apron|apron]], they have to be treated beforehand with [[Simmering Dye Mordant|simmering dye mordant]] made from [[alum]]. Dying a white apron with [[Simmering Rose Madder Dye]] will yield [[Red Cross Apron]]. Dying clothing prolongs the time until its decay (The base clothing will decay after 5 hours, dye-ready clothing will decay after 5 hours, and Dyed clothing will decay after 5 hours).
  +
 
'''Base Recipe''': Add [[Bowl of Water]] to [[Hot Coals]] to get [[Simmering Water]]
  +
 
'''Pre-Dye''': Add [[Alum]] to simmering water to get [[Simmering Dye Mordant]]
  +
 
'''Dyes''': Add [[Rose Madder Root]] or [[Indigo Bundle]] to simmering water to get Red [[Simmering Rose Madder Dye]] or Blue [[Simmering Indigo Dye]] respectively.
   
 
== Other Clothes ==
 
== Other Clothes ==
 
[[File:Wolf Skin.jpg|right]]
 
[[File:Wolf Skin.jpg|right]]
Other clothes include a Wolf Hat, Reed Skirt, Straw Hat, Mouflon hide and Sealskin Coat, Snake skin boots, crowns, and Fruit boots.
+
Other clothes include a Wolf Hat, Reed Skirt, Straw Hat, Mouflon hide and Sealskin Coat, Snake skin boots, crowns, Fruit boots and Old Boot.
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
!Item
 
!Item
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|[[File:Sheep Skin.jpg|75x75px]]
 
|[[File:Sheep Skin.jpg|75x75px]]
 
|<blockquote>10.5%</blockquote>
 
|<blockquote>10.5%</blockquote>
  +
|<blockquote>N/A</blockquote>
  +
|-
  +
|[[Old Boot]]
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|[[File:Old Boot.png|75x75px]]
  +
|<blockquote>0%</blockquote>
 
|<blockquote>N/A</blockquote>
 
|<blockquote>N/A</blockquote>
 
|}
 
|}
   
 
=== Rag Clothes ===
 
=== Rag Clothes ===
All clothing (excluding [[White Apron|aprons]], [[Toque Blanche]], [[Straw Hat]], [[Reed Skirt]], [[Crowns]], [[Seal Skin]], [[Sheep Skin]] and [[Mouflon Hide]]) decay after 5 hours into rag clothes. They will then disappear after 30 minutes. There is currently no way to repair clothes.
+
All clothing (excluding [[White Apron|aprons]], [[Toque Blanche]], [[Straw Hat]], [[Reed Skirt]], [[Crowns]], [[Old Boot]], [[Seal Skin]], [[Sheep Skin]] and [[Mouflon Hide]]) decay after 5 hours into rag clothes. They will then disappear after 30 minutes. There is currently no way to repair clothes.
   
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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|}
 
|}
   
== Dyes ==
+
=== Crowns ===
[[File:Simmering Dye Mordant.jpg|right]]
 
Wool clothes (excluding [[Toque Blanche]]) can be dyed either red or blue. Excluding the [[White Apron|apron]], they have to be treated beforehand with [[Simmering Dye Mordant|simmering dye mordant]] made from [[alum]]. Dying a white apron with [[Simmering Rose Madder Dye]] will yield [[Red Cross Apron]]. Dying clothing prolongs the time until its decay (The base clothing will decay after 5 hours, dye-ready clothing will decay after 5 hours, and Dyed clothing will decay after 5 hours).
 
 
'''Base Recipe''': Add [[Bowl of Water]] to [[Hot Coals]] to get [[Simmering Water]]
 
 
'''Pre-Dye''': Add [[Alum]] to simmering water to get [[Simmering Dye Mordant]]
 
 
'''Dyes''': Add [[Rose Madder Root]] or [[Indigo Bundle]] to simmering water to get Red [[Simmering Rose Madder Dye]] or Blue [[Simmering Indigo Dye]] respectively.
 
 
== Crowns ==
 
 
There are currently three craftable gold [[crowns]] available. The [[Leaf Crown|leaf crown]], [[Carrot Crown|carrot crown]], and [[Wolf Crown|wolf crown]]. They are purely aesthetic and do not provide any insulation.
 
There are currently three craftable gold [[crowns]] available. The [[Leaf Crown|leaf crown]], [[Carrot Crown|carrot crown]], and [[Wolf Crown|wolf crown]]. They are purely aesthetic and do not provide any insulation.
   

Revision as of 02:03, 9 November 2018

Rabbit Fur Hat

Clothes are wearable items used for survival, function and aesthetics. They influence a player's temperature by an insulation percentage and in cold biomes can extend the time in which the hunger meter depletes. However, in desert, or while standing next to a fire, too much insulation can cause overheating which will cause the hunger meter to deplete more rapidly.

Various clothes can be made from rabbit furs, wool, and other materials. All have different insulation percentages, with some purely cosmetic clothing such as Toque Blanche and crowns providing zero insulation. Other items, such as Backpack and aprons provide a carrying capacity, allowing a player to store up to five items on their body plus an additional carried item. Wool clothing can be dyed red or blue.

Most clothing degrades over time. Those that do not degrade, include: aprons, Toque Blanche, Straw Hat, Crowns, Seal Skin, Sheep Skin, Mouflon Hide, Reed Skirt and Old Boot.

Uniquely, Old Boot is not crafted, but can be fished from an Ice Hole using a Baited Fishing Pole.

For a full list of craftable clothes see onetech.

Fur Clothes

Four Rabbit Furs

Rabbit fur is the primary material used to make fur clothing. The amount of fur used decides which item of clothing is made. Insulation percentages are included under each item. Fur can be cut with a flint chip to make Four Pieces of Cut Fur, which can be separated into Two Pieces of Cut Fur. A Needle & Thread is used to sew furs together.

Item Image Insulation % Holding Capacity
Rabbit Fur Hat Rabbit Fur Hat

21.25%

N/A

Rabbit Fur Shawl Rabbit Fur Shawl

24.5%

N/A

Rabbit Fur Coat Rabbit Fur Coat

29.75%

N/A

Rabbit Fur Loincloth Rabbit Fur Loincloth

17%

N/A

Rabbit Fur Shoe Rabbit Fur Shoe

8.5%

N/A

Backpack Backpack

0%

4

Wool Clothes

Fleece

Fleece can be harvested from domesticated sheep using shears, and turned into a Ball of Yarn using a Drop Spindle. The yarn can then be knitted into clothing using Knitting Needles. The amount of yarn used decides which item of clothing is made.

Item Recipe Insulation % Holding Capacity
Wool Booty Wool Booty

7%

N/A

Wool Hat Wool Hat

17.5%

N/A

Toque Blanche Toque Blanche

0%

N/A

Wool Sweater Wool Sweater

24.5%

N/A

White Apron White Apron

0%

1 item

Red Cross Apron Red Cross Apron

0%

1 item

Dyes

Simmering Dye Mordant

Wool clothes (excluding Toque Blanche) can be dyed either red or blue. Excluding the apron, they have to be treated beforehand with simmering dye mordant made from alum. Dying a white apron with Simmering Rose Madder Dye will yield Red Cross Apron. Dying clothing prolongs the time until its decay (The base clothing will decay after 5 hours, dye-ready clothing will decay after 5 hours, and Dyed clothing will decay after 5 hours).

Base Recipe: Add Bowl of Water to Hot Coals to get Simmering Water

Pre-Dye: Add Alum to simmering water to get Simmering Dye Mordant

Dyes: Add Rose Madder Root or Indigo Bundle to simmering water to get Red Simmering Rose Madder Dye or Blue Simmering Indigo Dye respectively.

Other Clothes

Wolf Skin

Other clothes include a Wolf Hat, Reed Skirt, Straw Hat, Mouflon hide and Sealskin Coat, Snake skin boots, crowns, Fruit boots and Old Boot.

Item Recipe Insulation % Holding Capacity
Wolf Hat Wolf Hat

22.5%

N/A

Seal Skin Seal Skin

10.5%

N/A

Sealskin Coat Sealskin Coat

31.5%

N/A

Snake Skin Boot Snake Skin Boot

5%

1 cactus fruit

Fruit Boot Fruit Boot

5%

1 cactus fruit

Mouflon Hide Mouflon Hide

21%

N/A

Reed Skirt Reed Skirt

12%

N/A

Straw Hat Straw Hat

16.25%

N/A

Sheep Skin Sheep Skin

10.5%

N/A

Old Boot Old Boot

0%

N/A

Rag Clothes

All clothing (excluding aprons, Toque Blanche, Straw Hat, Reed Skirt, Crowns, Old Boot, Seal Skin, Sheep Skin and Mouflon Hide) decay after 5 hours into rag clothes. They will then disappear after 30 minutes. There is currently no way to repair clothes.

Item Image Insulation % Holding Capacity
Rag Hat Rag Hat

10%

N/A

Rag Shirt Rag Shirt

14%

N/A

Rag Loincloth Rag Loincloth

8%

N/A

Rag Shoe Rag Shoe

4%

N/A

Tattered Backpack Tattered Backpack

0%

2

Crowns

There are currently three craftable gold crowns available. The leaf crown, carrot crown, and wolf crown. They are purely aesthetic and do not provide any insulation.