@DeletedUser41376418 (talk | contribs) (removed from headings) |
@DeletedUser41376418 (talk | contribs) (added old boot, reordered sections) |
||
Line 4: | Line 4: | ||
Various clothes can be made from [[Rabbit Fur|rabbit furs]], [[Fleece|wool]], and other materials. All have different insulation percentages, with some purely cosmetic clothing such as [[Toque Blanche]] and [[crowns]] providing zero insulation. Other items, such as [[Backpack]] and [[White Apron|aprons]] provide a carrying capacity, allowing a player to store up to five items on their body plus an additional carried item. Wool clothing can be dyed red or blue. |
Various clothes can be made from [[Rabbit Fur|rabbit furs]], [[Fleece|wool]], and other materials. All have different insulation percentages, with some purely cosmetic clothing such as [[Toque Blanche]] and [[crowns]] providing zero insulation. Other items, such as [[Backpack]] and [[White Apron|aprons]] provide a carrying capacity, allowing a player to store up to five items on their body plus an additional carried item. Wool clothing can be dyed red or blue. |
||
− | Most clothing degrades over time. Those that do not degrade, include: [[White Apron|aprons]], [[Toque Blanche]], [[Straw Hat]], [[Crowns]], [[Seal Skin]], [[Sheep Skin]], [[Mouflon Hide]] |
+ | Most clothing degrades over time. Those that do not degrade, include: [[White Apron|aprons]], [[Toque Blanche]], [[Straw Hat]], [[Crowns]], [[Seal Skin]], [[Sheep Skin]], [[Mouflon Hide]], [[Reed Skirt]] and [[Old Boot]]. |
+ | |||
+ | Uniquely, [[Old Boot]] is not crafted, but can be fished from an [[Ice Hole]] using a [[Baited Fishing Pole]]. |
||
'''For a full list of craftable clothes see [https://onetech.info/filter/clothing onetech].''' |
'''For a full list of craftable clothes see [https://onetech.info/filter/clothing onetech].''' |
||
Line 89: | Line 91: | ||
|<blockquote>1 item</blockquote> |
|<blockquote>1 item</blockquote> |
||
|} |
|} |
||
+ | |||
⚫ | |||
⚫ | |||
⚫ | Wool clothes (excluding [[Toque Blanche]]) can be dyed either red or blue. Excluding the [[White Apron|apron]], they have to be treated beforehand with [[Simmering Dye Mordant|simmering dye mordant]] made from [[alum]]. Dying a white apron with [[Simmering Rose Madder Dye]] will yield [[Red Cross Apron]]. Dying clothing prolongs the time until its decay (The base clothing will decay after 5 hours, dye-ready clothing will decay after 5 hours, and Dyed clothing will decay after 5 hours). |
||
+ | |||
⚫ | |||
+ | |||
⚫ | |||
+ | |||
⚫ | |||
== Other Clothes == |
== Other Clothes == |
||
[[File:Wolf Skin.jpg|right]] |
[[File:Wolf Skin.jpg|right]] |
||
− | Other clothes include a Wolf Hat, Reed Skirt, Straw Hat, Mouflon hide and Sealskin Coat, Snake skin boots, crowns, |
+ | Other clothes include a Wolf Hat, Reed Skirt, Straw Hat, Mouflon hide and Sealskin Coat, Snake skin boots, crowns, Fruit boots and Old Boot. |
{| class="wikitable sortable" |
{| class="wikitable sortable" |
||
!Item |
!Item |
||
Line 142: | Line 154: | ||
|[[File:Sheep Skin.jpg|75x75px]] |
|[[File:Sheep Skin.jpg|75x75px]] |
||
|<blockquote>10.5%</blockquote> |
|<blockquote>10.5%</blockquote> |
||
+ | |<blockquote>N/A</blockquote> |
||
+ | |- |
||
+ | |[[Old Boot]] |
||
+ | |[[File:Old Boot.png|75x75px]] |
||
+ | |<blockquote>0%</blockquote> |
||
|<blockquote>N/A</blockquote> |
|<blockquote>N/A</blockquote> |
||
|} |
|} |
||
=== Rag Clothes === |
=== Rag Clothes === |
||
− | All clothing (excluding [[White Apron|aprons]], [[Toque Blanche]], [[Straw Hat]], [[Reed Skirt]], [[Crowns]], [[Seal Skin]], [[Sheep Skin]] and [[Mouflon Hide]]) decay after 5 hours into rag clothes. They will then disappear after 30 minutes. There is currently no way to repair clothes. |
+ | All clothing (excluding [[White Apron|aprons]], [[Toque Blanche]], [[Straw Hat]], [[Reed Skirt]], [[Crowns]], [[Old Boot]], [[Seal Skin]], [[Sheep Skin]] and [[Mouflon Hide]]) decay after 5 hours into rag clothes. They will then disappear after 30 minutes. There is currently no way to repair clothes. |
{| class="wikitable sortable" |
{| class="wikitable sortable" |
||
Line 180: | Line 197: | ||
|} |
|} |
||
− | == |
+ | === Crowns === |
⚫ | |||
⚫ | Wool clothes (excluding [[Toque Blanche]]) can be dyed either red or blue. Excluding the [[White Apron|apron]], they have to be treated beforehand with [[Simmering Dye Mordant|simmering dye mordant]] made from [[alum]]. Dying a white apron with [[Simmering Rose Madder Dye]] will yield [[Red Cross Apron]]. Dying clothing prolongs the time until its decay (The base clothing will decay after 5 hours, dye-ready clothing will decay after 5 hours, and Dyed clothing will decay after 5 hours). |
||
− | |||
⚫ | |||
− | |||
⚫ | |||
− | |||
⚫ | |||
− | |||
⚫ | |||
There are currently three craftable gold [[crowns]] available. The [[Leaf Crown|leaf crown]], [[Carrot Crown|carrot crown]], and [[Wolf Crown|wolf crown]]. They are purely aesthetic and do not provide any insulation. |
There are currently three craftable gold [[crowns]] available. The [[Leaf Crown|leaf crown]], [[Carrot Crown|carrot crown]], and [[Wolf Crown|wolf crown]]. They are purely aesthetic and do not provide any insulation. |
||
Revision as of 02:03, 9 November 2018
Clothes are wearable items used for survival, function and aesthetics. They influence a player's temperature by an insulation percentage and in cold biomes can extend the time in which the hunger meter depletes. However, in desert, or while standing next to a fire, too much insulation can cause overheating which will cause the hunger meter to deplete more rapidly.
Various clothes can be made from rabbit furs, wool, and other materials. All have different insulation percentages, with some purely cosmetic clothing such as Toque Blanche and crowns providing zero insulation. Other items, such as Backpack and aprons provide a carrying capacity, allowing a player to store up to five items on their body plus an additional carried item. Wool clothing can be dyed red or blue.
Most clothing degrades over time. Those that do not degrade, include: aprons, Toque Blanche, Straw Hat, Crowns, Seal Skin, Sheep Skin, Mouflon Hide, Reed Skirt and Old Boot.
Uniquely, Old Boot is not crafted, but can be fished from an Ice Hole using a Baited Fishing Pole.
For a full list of craftable clothes see onetech.
Fur Clothes
Rabbit fur is the primary material used to make fur clothing. The amount of fur used decides which item of clothing is made. Insulation percentages are included under each item. Fur can be cut with a flint chip to make Four Pieces of Cut Fur, which can be separated into Two Pieces of Cut Fur. A Needle & Thread is used to sew furs together.
Item | Image | Insulation % | Holding Capacity |
---|---|---|---|
Rabbit Fur Hat |
|
| |
Rabbit Fur Shawl |
|
| |
Rabbit Fur Coat |
|
| |
Rabbit Fur Loincloth |
|
| |
Rabbit Fur Shoe |
|
| |
Backpack |
|
|
Wool Clothes
Fleece can be harvested from domesticated sheep using shears, and turned into a Ball of Yarn using a Drop Spindle. The yarn can then be knitted into clothing using Knitting Needles. The amount of yarn used decides which item of clothing is made.
Item | Recipe | Insulation % | Holding Capacity |
---|---|---|---|
Wool Booty |
|
| |
Wool Hat |
|
| |
Toque Blanche |
|
| |
Wool Sweater |
|
| |
White Apron |
|
| |
Red Cross Apron |
|
|
Dyes
Wool clothes (excluding Toque Blanche) can be dyed either red or blue. Excluding the apron, they have to be treated beforehand with simmering dye mordant made from alum. Dying a white apron with Simmering Rose Madder Dye will yield Red Cross Apron. Dying clothing prolongs the time until its decay (The base clothing will decay after 5 hours, dye-ready clothing will decay after 5 hours, and Dyed clothing will decay after 5 hours).
Base Recipe: Add Bowl of Water to Hot Coals to get Simmering Water
Pre-Dye: Add Alum to simmering water to get Simmering Dye Mordant
Dyes: Add Rose Madder Root or Indigo Bundle to simmering water to get Red Simmering Rose Madder Dye or Blue Simmering Indigo Dye respectively.
Other Clothes
Other clothes include a Wolf Hat, Reed Skirt, Straw Hat, Mouflon hide and Sealskin Coat, Snake skin boots, crowns, Fruit boots and Old Boot.
Item | Recipe | Insulation % | Holding Capacity |
---|---|---|---|
Wolf Hat |
|
| |
Seal Skin |
|
| |
Sealskin Coat |
|
| |
Snake Skin Boot |
|
| |
Fruit Boot |
|
| |
Mouflon Hide |
|
| |
Reed Skirt |
|
| |
Straw Hat |
|
| |
Sheep Skin |
|
| |
Old Boot |
|
|
Rag Clothes
All clothing (excluding aprons, Toque Blanche, Straw Hat, Reed Skirt, Crowns, Old Boot, Seal Skin, Sheep Skin and Mouflon Hide) decay after 5 hours into rag clothes. They will then disappear after 30 minutes. There is currently no way to repair clothes.
Item | Image | Insulation % | Holding Capacity |
---|---|---|---|
Rag Hat |
|
| |
Rag Shirt |
|
| |
Rag Loincloth |
|
| |
Rag Shoe |
|
| |
Tattered Backpack |
|
|
Crowns
There are currently three craftable gold crowns available. The leaf crown, carrot crown, and wolf crown. They are purely aesthetic and do not provide any insulation.