One Hour One Life Wiki
Register
m (fixed image size)
(7 intermediate revisions by one other user not shown)
Line 1: Line 1:
 
{{Cleanup|Advice about temperature is outdated (Feb 2019)}}
 
{{Cleanup|Advice about temperature is outdated (Feb 2019)}}
[[File:Rabbit Fur Hat.jpg|right]]
+
[[File:Rabbit Fur Hat.jpg|right|Rabbit Fur Hat]]
 
'''Clothes''' are wearable items used for survival, function and aesthetics. They influence a player's [[temperature]] by an insulation percentage and in cold biomes can extend the time in which the [[Food|hunger meter]] depletes. However, in [[Biomes#desert|desert]], or while standing next to a [[fire]], too much insulation can cause overheating which will cause the hunger meter to deplete more rapidly.
 
'''Clothes''' are wearable items used for survival, function and aesthetics. They influence a player's [[temperature]] by an insulation percentage and in cold biomes can extend the time in which the [[Food|hunger meter]] depletes. However, in [[Biomes#desert|desert]], or while standing next to a [[fire]], too much insulation can cause overheating which will cause the hunger meter to deplete more rapidly.
   
To put on clothes, pick up the item and click it on your character's body. To remove it again, click the clothing item you are wearing. It is possible to clothe babies by clicking the item on them. [[Life Stages|Babies]] can remove their own clothing, but cannot pick it up again from the ground (it is also possible for babies to give other babies their clothes). You cannot remove clothing while [[Medical Treatment|injured]], which is particularly perilous with [[Yellow Fever]], which increases your [[temperature]].
+
To put on clothes, pick up the item and click it on your character's body. To remove it again, click the clothing item you are wearing. It is possible to clothe babies by clicking the item on them. [[Life Stages|Babies]] can remove their own clothing, but cannot pick it up again from the ground. You cannot remove clothing while [[Medical Treatment|injured]], which is particularly perilous with [[Yellow Fever]], which increases your [[temperature]].
   
 
Various clothes can be made from [[Rabbit Fur|rabbit furs]], [[Fleece|wool]], and other materials. All have different insulation percentages, with some purely cosmetic clothing such as [[Toque Blanche]] and [[crowns]] providing zero insulation. Other items, such as [[Backpack]] and [[White Apron|aprons]] provide a carrying capacity, allowing a player to store up to five items on their body plus an additional carried item. Wool clothing can be dyed red or blue. Uniquely, [[Old Boot]] is not crafted, but can be fished from an [[Ice Hole]] using a [[Baited Fishing Pole]].
 
Various clothes can be made from [[Rabbit Fur|rabbit furs]], [[Fleece|wool]], and other materials. All have different insulation percentages, with some purely cosmetic clothing such as [[Toque Blanche]] and [[crowns]] providing zero insulation. Other items, such as [[Backpack]] and [[White Apron|aprons]] provide a carrying capacity, allowing a player to store up to five items on their body plus an additional carried item. Wool clothing can be dyed red or blue. Uniquely, [[Old Boot]] is not crafted, but can be fished from an [[Ice Hole]] using a [[Baited Fishing Pole]].
   
  +
Most clothing [[decay]]s over time. Decay times can be found in the tables below.
Most clothing [[decay]]s over time. Those that do not degrade, include: [[White Apron|aprons]], [[Toque Blanche]], [[Straw Hat]], [[Crowns]], [[Seal Skin]], [[Sheep Skin]], [[Mouflon Hide]], [[Reed Skirt]], [[Wooden Shoe]], [[Old Boot]], [[Plucked Turkey]] and [[Santa Hat]].
 
   
 
'''For a full list of craftable clothes see [https://onetech.info/filter/clothing onetech].'''
 
'''For a full list of craftable clothes see [https://onetech.info/filter/clothing onetech].'''
   
 
== Fur Clothes ==
 
== Fur Clothes ==
[[File:Four Rabbit Furs.jpg|right]]
+
[[File:Four Rabbit Furs.jpg|right|Four Rabbit Furs]]
 
[[Rabbit Fur|Rabbit fur]] is the primary material used to make fur clothing. The amount of fur used decides which item of clothing is made. Insulation percentages are included for each item. Fur can be cut with a [[Flint Chip|flint chip]] to make Four Pieces of Cut Fur, which can be separated into Two Pieces of Cut Fur. A [[Needle and Thread|Needle & Thread]] is used to sew furs together.
 
[[Rabbit Fur|Rabbit fur]] is the primary material used to make fur clothing. The amount of fur used decides which item of clothing is made. Insulation percentages are included for each item. Fur can be cut with a [[Flint Chip|flint chip]] to make Four Pieces of Cut Fur, which can be separated into Two Pieces of Cut Fur. A [[Needle and Thread|Needle & Thread]] is used to sew furs together.
   
Line 20: Line 20:
 
!Image
 
!Image
 
!Insulation %
 
!Insulation %
!Holding Capacity
+
!Holding<br/>Capacity
  +
!Decay time
 
|-
 
|-
 
|[[Rabbit Fur Hat]]
 
|[[Rabbit Fur Hat]]
Line 26: Line 27:
 
|<blockquote>21.25%</blockquote>
 
|<blockquote>21.25%</blockquote>
 
|<blockquote>N/A</blockquote>
 
|<blockquote>N/A</blockquote>
  +
|<blockquote>5hrs</blockquote>
 
|-
 
|-
 
|[[Rabbit Fur Hat with Feather]]
 
|[[Rabbit Fur Hat with Feather]]
Line 31: Line 33:
 
|<blockquote>21.25%</blockquote>
 
|<blockquote>21.25%</blockquote>
 
|<blockquote>N/A</blockquote>
 
|<blockquote>N/A</blockquote>
  +
|<blockquote>5hrs</blockquote>
 
|-
 
|-
 
|[[Rabbit Fur Shawl]]
 
|[[Rabbit Fur Shawl]]
Line 36: Line 39:
 
|<blockquote>24.5%</blockquote>
 
|<blockquote>24.5%</blockquote>
 
|<blockquote>N/A</blockquote>
 
|<blockquote>N/A</blockquote>
  +
|<blockquote>5hrs</blockquote>
 
|-
 
|-
 
|[[Rabbit Fur Coat]]
 
|[[Rabbit Fur Coat]]
Line 41: Line 45:
 
|<blockquote>29.75%</blockquote>
 
|<blockquote>29.75%</blockquote>
 
|<blockquote>N/A</blockquote>
 
|<blockquote>N/A</blockquote>
  +
|<blockquote>5hrs</blockquote>
 
|-
 
|-
 
|[[Rabbit Fur Loincloth]]
 
|[[Rabbit Fur Loincloth]]
Line 46: Line 51:
 
|<blockquote>17%</blockquote>
 
|<blockquote>17%</blockquote>
 
|<blockquote>N/A</blockquote>
 
|<blockquote>N/A</blockquote>
  +
|<blockquote>5hrs</blockquote>
 
|-
 
|-
 
|[[Rabbit Fur Shoe]]
 
|[[Rabbit Fur Shoe]]
Line 51: Line 57:
 
|<blockquote>8.5%</blockquote>
 
|<blockquote>8.5%</blockquote>
 
|<blockquote>N/A</blockquote>
 
|<blockquote>N/A</blockquote>
  +
|<blockquote>5hrs</blockquote>
 
|-
 
|-
 
|[[Backpack]]
 
|[[Backpack]]
 
|[[File:Backpack.jpg|75x75px]]
 
|[[File:Backpack.jpg|75x75px]]
|<blockquote>0%</blockquote>
+
|<blockquote>5%</blockquote>
|<blockquote>4</blockquote>
+
|<blockquote>4 + [[War Sword|Sword]]</blockquote>
  +
|<blockquote>5hrs</blockquote>
 
|}
 
|}
   
 
== Wool Clothes ==
 
== Wool Clothes ==
[[File:Fleece.jpg|right]]
+
[[File:Fleece.jpg|right|Fleece]]
 
[[Fleece]] can be harvested from domesticated [[Domestic Sheep|sheep]] using [[shears]], and turned into a [[Small Ball of Yarn|Ball of Yarn]] using a [[Drop Spindle]]. The yarn can then be knitted into clothing using [[Knitting Needles]]. The amount of yarn used decides which item of clothing is made.
 
[[Fleece]] can be harvested from domesticated [[Domestic Sheep|sheep]] using [[shears]], and turned into a [[Small Ball of Yarn|Ball of Yarn]] using a [[Drop Spindle]]. The yarn can then be knitted into clothing using [[Knitting Needles]]. The amount of yarn used decides which item of clothing is made.
  +
  +
[[Wool Felt]] for making [[Top Hat]] and [[Bowler Hat]] is made by using a [[Bone Needle]] (without thread) on [[Fleece]].
   
 
{{Wool Products}}
 
{{Wool Products}}
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
!Item
 
!Item
  +
!Image
!Recipe
 
 
!Insulation %
 
!Insulation %
!Holding Capacity
+
!Holding<br/>Capacity
  +
!Decay time
 
|-
 
|-
 
|[[Wool Booty]]
 
|[[Wool Booty]]
Line 73: Line 84:
 
|<blockquote>7%</blockquote>
 
|<blockquote>7%</blockquote>
 
|<blockquote>N/A</blockquote>
 
|<blockquote>N/A</blockquote>
  +
|<blockquote>5hrs</blockquote>
 
|-
 
|-
 
|[[Wool Hat]]
 
|[[Wool Hat]]
Line 78: Line 90:
 
|<blockquote>17.5%</blockquote>
 
|<blockquote>17.5%</blockquote>
 
|<blockquote>N/A</blockquote>
 
|<blockquote>N/A</blockquote>
  +
|<blockquote>5hrs</blockquote>
 
|-
 
|-
 
|[[Toque Blanche]]
 
|[[Toque Blanche]]
 
|[[File:Toque Blanche.jpg|75px]]
 
|[[File:Toque Blanche.jpg|75px]]
 
|<blockquote>0%</blockquote>
 
|<blockquote>0%</blockquote>
  +
|<blockquote>N/A</blockquote>
  +
|<blockquote>N/A</blockquote>
  +
|-
  +
|[[Top Hat]]
  +
|[[File:Undyed Top Hat.jpg|75px]]
  +
|<blockquote>15%</blockquote>
  +
|<blockquote>N/A</blockquote>
  +
|<blockquote>N/A</blockquote>
  +
|-
  +
|[[Bowler Hat]]
  +
|[[File:Undyed Bowler Hat.jpg|75px]]
  +
|<blockquote>15%</blockquote>
  +
|<blockquote>N/A</blockquote>
 
|<blockquote>N/A</blockquote>
 
|<blockquote>N/A</blockquote>
 
|-
 
|-
Line 87: Line 113:
 
|[[File:Santa Hat.jpg|75px]]
 
|[[File:Santa Hat.jpg|75px]]
 
|<blockquote>18.75%</blockquote>
 
|<blockquote>18.75%</blockquote>
  +
|<blockquote>N/A</blockquote>
 
|<blockquote>N/A</blockquote>
 
|<blockquote>N/A</blockquote>
 
|-
 
|-
Line 93: Line 120:
 
|<blockquote>24.5%</blockquote>
 
|<blockquote>24.5%</blockquote>
 
|<blockquote>N/A</blockquote>
 
|<blockquote>N/A</blockquote>
  +
|<blockquote>5hrs</blockquote>
 
|-
 
|-
 
|[[White Apron]]
 
|[[White Apron]]
Line 98: Line 126:
 
|<blockquote>0%</blockquote>
 
|<blockquote>0%</blockquote>
 
|<blockquote>1 item</blockquote>
 
|<blockquote>1 item</blockquote>
  +
|<blockquote>N/A</blockquote>
 
|-
 
|-
 
|[[Red Cross Apron]]
 
|[[Red Cross Apron]]
Line 103: Line 132:
 
|<blockquote>0%</blockquote>
 
|<blockquote>0%</blockquote>
 
|<blockquote>1 item</blockquote>
 
|<blockquote>1 item</blockquote>
  +
|<blockquote>N/A</blockquote>
 
|}
 
|}
   
=== Dyes ===
+
== Cloth Clothes ==
[[File:Simmering Dye Mordant.jpg|right]]
+
[[File:Bolt of Wool Cloth.jpg|right|Bolt of Wool Cloth]]
  +
[[Bolt of Wool Cloth]] is made by using yarn on a [[Loom]]. The bolt of cloth can then be made into various clothes using [[shears]] and [[Needle and Thread]].
Wool clothes (excluding [[Toque Blanche]]) can be dyed either red or blue. Excluding the [[White Apron|apron]], they have to be treated beforehand with [[Simmering Dye Mordant|simmering dye mordant]] made from [[alum]]. Dying a white apron with [[Simmering Rose Madder Dye]] will yield [[Red Cross Apron]]. Dying clothing prolongs the time until its decay (The base clothing will decay after 5 hours, dye-ready clothing will decay after 5 hours, and Dyed clothing will decay after 5 hours).
 
[[File:Dyed_clothes.png|right|174x174px]]
 
'''Base Recipe''': Add [[Bowl of Water]] to [[Hot Coals]] to get [[Simmering Water]]
 
   
  +
{| class="wikitable sortable"
'''Pre-Dye''': Add [[Alum]] to simmering water to get [[Simmering Dye Mordant]]
 
  +
!Item
  +
!Image
  +
!Insulation %
  +
!Holding<br/>Capacity
  +
!Decay time
  +
|-
  +
|[[Cloak]]
  +
|[[File:Undyed Cloak.jpg|75px]]
  +
|<blockquote>7%</blockquote>
  +
|<blockquote>N/A</blockquote>
  +
|<blockquote>N/A</blockquote>
  +
|-
  +
|[[Long Dress]]
  +
|[[File:Undyed Long Dress.jpg|75px]]
  +
|<blockquote>24.5%</blockquote>
  +
|<blockquote>N/A</blockquote>
  +
|<blockquote>N/A</blockquote>
  +
|-
  +
|[[Button-down Shirt]]
  +
|[[File:Undyed Button-down Shirt.jpg|75px]]
  +
|<blockquote>24.5%</blockquote>
  +
|<blockquote>N/A</blockquote>
  +
|<blockquote>N/A</blockquote>
  +
|-
  +
|[[Long Skirt]]
  +
|[[File:Undyed Long Skirt.jpg|75px]]
  +
|<blockquote>14%</blockquote>
  +
|<blockquote>N/A</blockquote>
  +
|<blockquote>N/A</blockquote>
  +
|-
  +
|[[Pleated Skirt]]
  +
|[[File:Undyed Pleated Skirt.jpg|75px]]
  +
|<blockquote>14%</blockquote>
  +
|<blockquote>N/A</blockquote>
  +
|<blockquote>N/A</blockquote>
  +
|-
  +
|[[Short Trousers]]
  +
|[[File:Undyed Short Trousers.jpg|75px]]
  +
|<blockquote>14%</blockquote>
  +
|<blockquote>1 item</blockquote>
  +
|<blockquote>N/A</blockquote>
  +
|}
   
  +
== Dyes ==
'''Dyes''': Add [[Rose Madder Root]] or [[Indigo Bundle]] to simmering water to get Red [[Simmering Rose Madder Dye]] or Blue [[Simmering Indigo Dye]] respectively.
 
  +
[[File:Simmering Dye Mordant.jpg|right|Simmering Dye Mordant]]
 
Wool clothes (excluding [[Toque Blanche]]) can be dyed either red or blue. In addition, cloth clothes can also be died yellow, green or black. Excluding the [[White Apron|apron]], they have to be treated beforehand with [[Simmering Dye Mordant|simmering dye mordant]] made from [[alum]]. Dying a white apron with [[Simmering Rose Madder Dye]] will yield [[Red Cross Apron]]. Dying clothing prolongs the time until its decay (The base clothing will [[decay]] after 5 hours, dye-ready clothing will decay after 5 hours, and Dyed clothing will decay after 5 hours).
 
[[File:Dyed_clothes.png|right|174x174px]]
  +
  +
{| class="wikitable sortable"
  +
!Colour
  +
!Image
  +
!Result
 
!Recipe
  +
|-
  +
|[[Simmering Water]] <br/>(Base recipe)
  +
|[[File:Simmering Water.jpg|75px]]
  +
|N/A
 
|Add [[Bowl of Water]] to [[Hot Coals]]
  +
|-
  +
|[[Simmering Dye Mordant]] <br/>(Pre-Dye)
  +
|[[File:Simmering Dye Mordant.jpg|75px]]
  +
|[[File:Dye-Ready Top Hat.jpg|75px]]
  +
|Add [[Alum]] to simmering water
  +
|-
  +
|[[Simmering Rose Madder Dye]] <br/>(Red)
  +
|[[File:Simmering Rose Madder Dye.jpg|75px]]
  +
|[[File:Red Top Hat.jpg|75px]]
  +
|Add [[Rose Madder Root]] to simmering water
  +
|-
  +
|[[Simmering Indigo Dye]] <br/>(Blue)
  +
|[[File:Simmering Indigo Dye.jpg|75px]]
  +
|[[File:Indigo Top Hat.jpg|75px]]
  +
|Add [[Indigo Bundle]] to simmering water
  +
|-
  +
|[[Simmering Yellow Dye]]
  +
|[[File:Simmering Yellow Dye.jpg|75px]]
  +
|[[File:Yellow Top Hat.jpg|75px]]
  +
|Add [[Bowl of Indian Yellow Pigment]] to simmering water
  +
|-
  +
|[[Simmering Green Dye]]
  +
|[[File:Simmering Green Dye.jpg|75px]]
  +
|[[File:Green Top Hat.jpg|75px]]
  +
|Add [[Bowl of Indian Yellow Pigment]] to [[Simmering Indigo Dye]]
  +
|-
  +
|[[Simmering Black Dye]]
  +
|[[File:Simmering Black Dye.jpg|75px]]
  +
|[[File:Black Top Hat.jpg|75px]]
  +
|Combine [[Bowl of Vinegar]] and [[Bowl of Rust]], then add the [[Bowl of Black Dye]] directly to [[Hot Coals]]
  +
|}
   
 
== Other Clothes ==
 
== Other Clothes ==
[[File:Wolf Skin.jpg|right]]
+
[[File:Wolf Skin.jpg|right|Wolf Skin]]
Other clothes include a Wolf Hat, Reed Skirt, Straw Hat, Mouflon hide and Sealskin Coat, Snake skin boots, crowns, Fruit boots, Old Boot and Plucked Turkey.
 
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
!Item
 
!Item
 
!Recipe
 
!Recipe
 
!Insulation %
 
!Insulation %
!Holding Capacity
+
!Holding<br/>Capacity
  +
!Decay time
 
|-
 
|-
 
|[[Wolf Hat]]
 
|[[Wolf Hat]]
Line 128: Line 243:
 
|<blockquote>22.5%</blockquote>
 
|<blockquote>22.5%</blockquote>
 
|<blockquote>N/A</blockquote>
 
|<blockquote>N/A</blockquote>
  +
|<blockquote>5hrs</blockquote>
 
|-
 
|-
 
|[[Seal Skin]]
 
|[[Seal Skin]]
 
|[[File:Seal Skin.jpg|75x75px]]
 
|[[File:Seal Skin.jpg|75x75px]]
 
|<blockquote>10.5%</blockquote>
 
|<blockquote>10.5%</blockquote>
  +
|<blockquote>N/A</blockquote>
 
|<blockquote>N/A</blockquote>
 
|<blockquote>N/A</blockquote>
 
|-
 
|-
Line 138: Line 255:
 
|<blockquote>31.5%</blockquote>
 
|<blockquote>31.5%</blockquote>
 
|<blockquote>N/A</blockquote>
 
|<blockquote>N/A</blockquote>
  +
|<blockquote>5hrs</blockquote>
 
|-
 
|-
 
|[[Snake Skin Boot]]
 
|[[Snake Skin Boot]]
Line 143: Line 261:
 
|<blockquote>5%</blockquote>
 
|<blockquote>5%</blockquote>
 
|<blockquote>1 cactus fruit</blockquote>
 
|<blockquote>1 cactus fruit</blockquote>
  +
|<blockquote>5hrs</blockquote>
 
|-
 
|-
 
|[[Fruit Boot]]
 
|[[Fruit Boot]]
Line 148: Line 267:
 
|<blockquote>5%</blockquote>
 
|<blockquote>5%</blockquote>
 
|<blockquote>1 cactus fruit</blockquote>
 
|<blockquote>1 cactus fruit</blockquote>
  +
|<blockquote>5hrs</blockquote>
  +
|-
  +
|[[Sandal]]
  +
|[[File:Sandal.jpg|75x75px]]
  +
|<blockquote>4%</blockquote>
  +
|<blockquote>N/A</blockquote>
  +
|<blockquote>N/A</blockquote>
 
|-
 
|-
 
|[[Mouflon Hide]]
 
|[[Mouflon Hide]]
 
|[[File:Mouflon Hide.jpg|75x75px]]
 
|[[File:Mouflon Hide.jpg|75x75px]]
 
|<blockquote>21%</blockquote>
 
|<blockquote>21%</blockquote>
  +
|<blockquote>N/A</blockquote>
 
|<blockquote>N/A</blockquote>
 
|<blockquote>N/A</blockquote>
 
|-
 
|-
Line 157: Line 284:
 
|[[File:Reed Skirt.jpg|75x75px]]
 
|[[File:Reed Skirt.jpg|75x75px]]
 
|<blockquote>12%</blockquote>
 
|<blockquote>12%</blockquote>
  +
|<blockquote>N/A</blockquote>
 
|<blockquote>N/A</blockquote>
 
|<blockquote>N/A</blockquote>
 
|-
 
|-
 
|[[Straw Hat]]
 
|[[Straw Hat]]
 
|[[File:Straw Hat.jpg|75x75px]]
 
|[[File:Straw Hat.jpg|75x75px]]
|<blockquote>16.25%</blockquote>
+
|<blockquote>12.5%</blockquote>
  +
|<blockquote>N/A</blockquote>
 
|<blockquote>N/A</blockquote>
 
|<blockquote>N/A</blockquote>
 
|-
 
|-
 
|[[Straw Hat with Feather]]
 
|[[Straw Hat with Feather]]
 
|[[File:Straw Hat with Feather.jpg|75x75px]]
 
|[[File:Straw Hat with Feather.jpg|75x75px]]
|<blockquote>16.25%</blockquote>
+
|<blockquote>12.5%</blockquote>
  +
|<blockquote>N/A</blockquote>
 
|<blockquote>N/A</blockquote>
 
|<blockquote>N/A</blockquote>
 
|-
 
|-
Line 172: Line 302:
 
|[[File:Sheep Skin.jpg|75x75px]]
 
|[[File:Sheep Skin.jpg|75x75px]]
 
|<blockquote>10.5%</blockquote>
 
|<blockquote>10.5%</blockquote>
  +
|<blockquote>N/A</blockquote>
 
|<blockquote>N/A</blockquote>
 
|<blockquote>N/A</blockquote>
 
|-
 
|-
Line 177: Line 308:
 
|[[File:Wooden Shoe.png|center|frameless|75x75px]]
 
|[[File:Wooden Shoe.png|center|frameless|75x75px]]
 
|<blockquote>6%</blockquote>
 
|<blockquote>6%</blockquote>
  +
|<blockquote>N/A</blockquote>
 
|<blockquote>N/A</blockquote>
 
|<blockquote>N/A</blockquote>
 
|-
 
|-
Line 182: Line 314:
 
|[[File:Old Boot.png|75x75px]]
 
|[[File:Old Boot.png|75x75px]]
 
|<blockquote>0%</blockquote>
 
|<blockquote>0%</blockquote>
  +
|<blockquote>N/A</blockquote>
 
|<blockquote>N/A</blockquote>
 
|<blockquote>N/A</blockquote>
   
Line 188: Line 321:
 
|[[File:Plucked Turkey.jpg|75x75px]]
 
|[[File:Plucked Turkey.jpg|75x75px]]
 
|<blockquote>0%</blockquote>
 
|<blockquote>0%</blockquote>
  +
|<blockquote>N/A</blockquote>
 
|<blockquote>N/A</blockquote>
 
|<blockquote>N/A</blockquote>
 
|}
 
|}
   
 
=== Rag Clothes ===
 
=== Rag Clothes ===
All clothing (excluding [[White Apron|aprons]], [[Toque Blanche]], [[Straw Hat]], [[Reed Skirt]], [[Crowns]], [[Old Boot]], [[Seal Skin]], [[Sheep Skin]], [[Mouflon Hide]] and [[Plucked Turkey]]) [[decay]]s after 5 hours into rag clothes. They will then disappear after 30 minutes. There is currently no way to repair clothes.
+
Most clothing (refer to decay time in tables) [[decay]]s after 5 hours into rag clothes. They will then disappear after 30 minutes. There is currently no way to repair clothes.
   
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
Line 198: Line 332:
 
!Image
 
!Image
 
!Insulation %
 
!Insulation %
!Holding Capacity
+
!Holding<br/>Capacity
  +
!Decay time
 
|-
 
|-
 
|[[Rag Hat]]
 
|[[Rag Hat]]
Line 204: Line 339:
 
|<blockquote>10%</blockquote>
 
|<blockquote>10%</blockquote>
 
|<blockquote>N/A</blockquote>
 
|<blockquote>N/A</blockquote>
  +
|<blockquote>30min</blockquote>
 
|-
 
|-
 
|[[Rag Shirt]]
 
|[[Rag Shirt]]
Line 209: Line 345:
 
|<blockquote>14%</blockquote>
 
|<blockquote>14%</blockquote>
 
|<blockquote>N/A</blockquote>
 
|<blockquote>N/A</blockquote>
  +
|<blockquote>30min</blockquote>
 
|-
 
|-
 
|[[Rag Loincloth]]
 
|[[Rag Loincloth]]
Line 214: Line 351:
 
|<blockquote>8%</blockquote>
 
|<blockquote>8%</blockquote>
 
|<blockquote>N/A</blockquote>
 
|<blockquote>N/A</blockquote>
  +
|<blockquote>30min</blockquote>
 
|-
 
|-
 
|[[Rag Shoe]]
 
|[[Rag Shoe]]
Line 219: Line 357:
 
|<blockquote>4%</blockquote>
 
|<blockquote>4%</blockquote>
 
|<blockquote>N/A</blockquote>
 
|<blockquote>N/A</blockquote>
  +
|<blockquote>30min</blockquote>
 
|-
 
|-
 
|[[Tattered Backpack]]
 
|[[Tattered Backpack]]
Line 224: Line 363:
 
|<blockquote>0%</blockquote>
 
|<blockquote>0%</blockquote>
 
|<blockquote>2</blockquote>
 
|<blockquote>2</blockquote>
  +
|<blockquote>30min</blockquote>
 
|}
 
|}
   
Line 234: Line 374:
 
File:Wolf Crown.jpg|Wolf Crown
 
File:Wolf Crown.jpg|Wolf Crown
 
</gallery>
 
</gallery>
  +
  +
==Trivia==
  +
* It is possible for babies to give other babies their clothes.
  +
  +
==History==
  +
*[[Version 214|v.214]] - Added 11 new clothing items, including those made from [[Bolt of Wool Cloth]], as well as 3 new [[dyes]] (Green, Yellow, Black). Rebalanced R-value of hats.
   
 
[[Category:One Hour One Life Wiki]]
 
[[Category:One Hour One Life Wiki]]

Revision as of 21:32, 15 December 2019


This article may need cleanup to meet quality standards.
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "Advice about temperature is outdated (Feb 2019)"
Rabbit Fur Hat

Clothes are wearable items used for survival, function and aesthetics. They influence a player's temperature by an insulation percentage and in cold biomes can extend the time in which the hunger meter depletes. However, in desert, or while standing next to a fire, too much insulation can cause overheating which will cause the hunger meter to deplete more rapidly.

To put on clothes, pick up the item and click it on your character's body. To remove it again, click the clothing item you are wearing. It is possible to clothe babies by clicking the item on them. Babies can remove their own clothing, but cannot pick it up again from the ground. You cannot remove clothing while injured, which is particularly perilous with Yellow Fever, which increases your temperature.

Various clothes can be made from rabbit furs, wool, and other materials. All have different insulation percentages, with some purely cosmetic clothing such as Toque Blanche and crowns providing zero insulation. Other items, such as Backpack and aprons provide a carrying capacity, allowing a player to store up to five items on their body plus an additional carried item. Wool clothing can be dyed red or blue. Uniquely, Old Boot is not crafted, but can be fished from an Ice Hole using a Baited Fishing Pole.

Most clothing decays over time. Decay times can be found in the tables below.

For a full list of craftable clothes see onetech.

Fur Clothes

Four Rabbit Furs

Rabbit fur is the primary material used to make fur clothing. The amount of fur used decides which item of clothing is made. Insulation percentages are included for each item. Fur can be cut with a flint chip to make Four Pieces of Cut Fur, which can be separated into Two Pieces of Cut Fur. A Needle & Thread is used to sew furs together.


Rabbit Fur Products:
Sewing different amounts of Rabbit Fur using
Needle and Thread will get different items:
Item Image Insulation % Holding
Capacity
Decay time
Rabbit Fur Hat Rabbit Fur Hat

21.25%

N/A

5hrs

Rabbit Fur Hat with Feather Rabbit Fur Hat with Feather

21.25%

N/A

5hrs

Rabbit Fur Shawl Rabbit Fur Shawl

24.5%

N/A

5hrs

Rabbit Fur Coat Rabbit Fur Coat

29.75%

N/A

5hrs

Rabbit Fur Loincloth Rabbit Fur Loincloth

17%

N/A

5hrs

Rabbit Fur Shoe Rabbit Fur Shoe

8.5%

N/A

5hrs

Backpack Backpack

5%

4 + Sword

5hrs

Wool Clothes

Fleece

Fleece can be harvested from domesticated sheep using shears, and turned into a Ball of Yarn using a Drop Spindle. The yarn can then be knitted into clothing using Knitting Needles. The amount of yarn used decides which item of clothing is made.

Wool Felt for making Top Hat and Bowler Hat is made by using a Bone Needle (without thread) on Fleece.


Fleece Products:
Using Knitting Needles on yarn will
get different items:
Item Image Insulation % Holding
Capacity
Decay time
Wool Booty Wool Booty

7%

N/A

5hrs

Wool Hat Wool Hat

17.5%

N/A

5hrs

Toque Blanche Toque Blanche

0%

N/A

N/A

Top Hat Undyed Top Hat

15%

N/A

N/A

Bowler Hat Undyed Bowler Hat

15%

N/A

N/A

Santa Hat Santa Hat

18.75%

N/A

N/A

Wool Sweater Wool Sweater

24.5%

N/A

5hrs

White Apron White Apron

0%

1 item

N/A

Red Cross Apron Red Cross Apron

0%

1 item

N/A

Cloth Clothes

Bolt of Wool Cloth

Bolt of Wool Cloth is made by using yarn on a Loom. The bolt of cloth can then be made into various clothes using shears and Needle and Thread.

Item Image Insulation % Holding
Capacity
Decay time
Cloak Undyed Cloak

7%

N/A

N/A

Long Dress Undyed Long Dress

24.5%

N/A

N/A

Button-down Shirt Undyed Button-down Shirt

24.5%

N/A

N/A

Long Skirt Undyed Long Skirt

14%

N/A

N/A

Pleated Skirt Undyed Pleated Skirt

14%

N/A

N/A

Short Trousers Undyed Short Trousers

14%

1 item

N/A

Dyes

Simmering Dye Mordant

Wool clothes (excluding Toque Blanche) can be dyed either red or blue. In addition, cloth clothes can also be died yellow, green or black. Excluding the apron, they have to be treated beforehand with simmering dye mordant made from alum. Dying a white apron with Simmering Rose Madder Dye will yield Red Cross Apron. Dying clothing prolongs the time until its decay (The base clothing will decay after 5 hours, dye-ready clothing will decay after 5 hours, and Dyed clothing will decay after 5 hours).

Dyed clothes
Colour Image Result Recipe
Simmering Water
(Base recipe)
Simmering Water N/A Add Bowl of Water to Hot Coals
Simmering Dye Mordant
(Pre-Dye)
Simmering Dye Mordant Dye-Ready Top Hat Add Alum to simmering water
Simmering Rose Madder Dye
(Red)
Simmering Rose Madder Dye Red Top Hat Add Rose Madder Root to simmering water
Simmering Indigo Dye
(Blue)
Simmering Indigo Dye Indigo Top Hat Add Indigo Bundle to simmering water
Simmering Yellow Dye Simmering Yellow Dye Yellow Top Hat Add Bowl of Indian Yellow Pigment to simmering water
Simmering Green Dye Simmering Green Dye Green Top Hat Add Bowl of Indian Yellow Pigment to Simmering Indigo Dye
Simmering Black Dye Simmering Black Dye Black Top Hat Combine Bowl of Vinegar and Bowl of Rust, then add the Bowl of Black Dye directly to Hot Coals

Other Clothes

Wolf Skin
Item Recipe Insulation % Holding
Capacity
Decay time
Wolf Hat Wolf Hat

22.5%

N/A

5hrs

Seal Skin Seal Skin

10.5%

N/A

N/A

Sealskin Coat Sealskin Coat

31.5%

N/A

5hrs

Snake Skin Boot Snake Skin Boot

5%

1 cactus fruit

5hrs

Fruit Boot Fruit Boot

5%

1 cactus fruit

5hrs

Sandal Sandal

4%

N/A

N/A

Mouflon Hide Mouflon Hide

21%

N/A

N/A

Reed Skirt Reed Skirt

12%

N/A

N/A

Straw Hat Straw Hat

12.5%

N/A

N/A

Straw Hat with Feather Straw Hat with Feather

12.5%

N/A

N/A

Sheep Skin Sheep Skin

10.5%

N/A

N/A

Wooden Shoe
Wooden Shoe

6%

N/A

N/A

Old Boot Old Boot

0%

N/A

N/A

Plucked Turkey Plucked Turkey

0%

N/A

N/A

Rag Clothes

Most clothing (refer to decay time in tables) decays after 5 hours into rag clothes. They will then disappear after 30 minutes. There is currently no way to repair clothes.

Item Image Insulation % Holding
Capacity
Decay time
Rag Hat Rag Hat

10%

N/A

30min

Rag Shirt Rag Shirt

14%

N/A

30min

Rag Loincloth Rag Loincloth

8%

N/A

30min

Rag Shoe Rag Shoe

4%

N/A

30min

Tattered Backpack Tattered Backpack

0%

2

30min

Crowns

There are currently three craftable gold crowns available. The leaf crown, carrot crown, and wolf crown. They are purely aesthetic and do not provide any insulation.

Trivia

  • It is possible for babies to give other babies their clothes.

History

  • v.214 - Added 11 new clothing items, including those made from Bolt of Wool Cloth, as well as 3 new dyes (Green, Yellow, Black). Rebalanced R-value of hats.