One Hour One Life Wiki
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{{Cleanup|Advice about temperature is outdated (Feb 2019)<br/> Missing information about new clothes (Apr 2019)}}
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{{Cleanup|Advice about temperature is outdated (Feb 2019)}}
 
[[File:Rabbit Fur Hat.jpg|right|Rabbit Fur Hat]]
 
[[File:Rabbit Fur Hat.jpg|right|Rabbit Fur Hat]]
 
'''Clothes''' are wearable items used for survival, function and aesthetics. They influence a player's [[temperature]] by an insulation percentage and in cold biomes can extend the time in which the [[Food|hunger meter]] depletes. However, in [[Biomes#desert|desert]], or while standing next to a [[fire]], too much insulation can cause overheating which will cause the hunger meter to deplete more rapidly.
 
'''Clothes''' are wearable items used for survival, function and aesthetics. They influence a player's [[temperature]] by an insulation percentage and in cold biomes can extend the time in which the [[Food|hunger meter]] depletes. However, in [[Biomes#desert|desert]], or while standing next to a [[fire]], too much insulation can cause overheating which will cause the hunger meter to deplete more rapidly.

Revision as of 23:26, 17 May 2019


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Reason: "Advice about temperature is outdated (Feb 2019)"
Rabbit Fur Hat

Clothes are wearable items used for survival, function and aesthetics. They influence a player's temperature by an insulation percentage and in cold biomes can extend the time in which the hunger meter depletes. However, in desert, or while standing next to a fire, too much insulation can cause overheating which will cause the hunger meter to deplete more rapidly.

To put on clothes, pick up the item and click it on your character's body. To remove it again, click the clothing item you are wearing. It is possible to clothe babies by clicking the item on them. Babies can remove their own clothing, but cannot pick it up again from the ground (it is also possible for babies to give other babies their clothes). You cannot remove clothing while injured, which is particularly perilous with Yellow Fever, which increases your temperature.

Various clothes can be made from rabbit furs, wool, and other materials. All have different insulation percentages, with some purely cosmetic clothing such as Toque Blanche and crowns providing zero insulation. Other items, such as Backpack and aprons provide a carrying capacity, allowing a player to store up to five items on their body plus an additional carried item. Wool clothing can be dyed red or blue. Uniquely, Old Boot is not crafted, but can be fished from an Ice Hole using a Baited Fishing Pole.

Most clothing decays over time. Those that do not degrade, include: aprons, Toque Blanche, Straw Hat, Crowns, Seal Skin, Sheep Skin, Mouflon Hide, Reed Skirt, Wooden Shoe, Old Boot, Plucked Turkey and Santa Hat.

For a full list of craftable clothes see onetech.

Fur Clothes

Four Rabbit Furs

Rabbit fur is the primary material used to make fur clothing. The amount of fur used decides which item of clothing is made. Insulation percentages are included for each item. Fur can be cut with a flint chip to make Four Pieces of Cut Fur, which can be separated into Two Pieces of Cut Fur. A Needle & Thread is used to sew furs together.


Rabbit Fur Products:
Sewing different amounts of Rabbit Fur using
Needle and Thread will get different items:
Item Image Insulation % Holding Capacity
Rabbit Fur Hat Rabbit Fur Hat

21.25%

N/A

Rabbit Fur Hat with Feather Rabbit Fur Hat with Feather

21.25%

N/A

Rabbit Fur Shawl Rabbit Fur Shawl

24.5%

N/A

Rabbit Fur Coat Rabbit Fur Coat

29.75%

N/A

Rabbit Fur Loincloth Rabbit Fur Loincloth

17%

N/A

Rabbit Fur Shoe Rabbit Fur Shoe

8.5%

N/A

Backpack Backpack

0%

4 + a sword

Wool Clothes

Fleece

Fleece can be harvested from domesticated sheep using shears, and turned into a Ball of Yarn using a Drop Spindle. The yarn can then be knitted into clothing using Knitting Needles. The amount of yarn used decides which item of clothing is made.


Fleece Products:
Using Knitting Needles on yarn will
get different items:
Item Image Insulation % Holding Capacity
Wool Booty Wool Booty

7%

N/A

Wool Hat Wool Hat

17.5%

N/A

Toque Blanche Toque Blanche

0%

N/A

Top Hat Undyed Top Hat

15%

N/A

Bowler Hat Undyed Bowler Hat

15%

N/A

Santa Hat Santa Hat

18.75%

N/A

Wool Sweater Wool Sweater

24.5%

N/A

White Apron White Apron

0%

1 item

Red Cross Apron Red Cross Apron

0%

1 item

Cloth Clothes

Bolt of Wool Cloth

Bolt of Wool Cloth is made by using yarn on a Loom. The bolt of cloth can then be made into various clothes using shears and Needle and Thread.

Item Image Insulation % Holding Capacity
Cloak Undyed Cloak

7%

N/A

Long Dress Undyed Long Dress

24.5%

N/A

Button-down Shirt Undyed Button-down Shirt

24.5%

N/A

Long Skirt Undyed Long Skirt

14%

N/A

Pleated Skirt Undyed Pleated Skirt

14%

N/A

Short Trousers Undyed Short Trousers

14%

1 item

Dyes

Simmering Dye Mordant

Wool clothes (excluding Toque Blanche) can be dyed either red or blue. In addition, cloth clothes can also be died yellow, green or black. Excluding the apron, they have to be treated beforehand with simmering dye mordant made from alum. Dying a white apron with Simmering Rose Madder Dye will yield Red Cross Apron. Dying clothing prolongs the time until its decay (The base clothing will decay after 5 hours, dye-ready clothing will decay after 5 hours, and Dyed clothing will decay after 5 hours).

Dyed clothes
Colour Image Recipe
Simmering Water
(Base recipe)
Add Bowl of Water to Hot Coals
Simmering Dye Mordant
(Pre-Dye)
Dye-Ready Top Hat Add Alum to simmering water
Simmering Rose Madder Dye
(Red)
Red Top Hat Add Rose Madder Root to simmering water
Simmering Indigo Dye
(Blue)
Indigo Top Hat Add Indigo Bundle to simmering water
Simmering Yellow Dye Yellow Top Hat Add Bowl of Indian Yellow Pigment to simmering water
Simmering Green Dye Green Top Hat Add Bowl of Indian Yellow Pigment to Simmering Indigo Dye
Simmering Black Dye Black Top Hat Combine Bowl of Vinegar and Bowl of Rust, then add the Bowl of Black Dye directly to Hot Coals

Other Clothes

Wolf Skin

Other clothes include a Wolf Hat, Reed Skirt, Straw Hat, Mouflon hide and Sealskin Coat, Snake skin boots, crowns, Fruit boots, Old Boot and Plucked Turkey.

Item Recipe Insulation % Holding Capacity
Wolf Hat Wolf Hat

22.5%

N/A

Seal Skin Seal Skin

10.5%

N/A

Sealskin Coat Sealskin Coat

31.5%

N/A

Snake Skin Boot Snake Skin Boot

5%

1 cactus fruit

Sandal Sandal

4%

N/A

Fruit Boot Fruit Boot

5%

1 cactus fruit

Mouflon Hide Mouflon Hide

21%

N/A

Reed Skirt Reed Skirt

12%

N/A

Straw Hat Straw Hat

16.25%

N/A

Straw Hat with Feather Straw Hat with Feather

16.25%

N/A

Sheep Skin Sheep Skin

10.5%

N/A

Wooden Shoe
Wooden Shoe

6%

N/A

Old Boot Old Boot

0%

N/A

Plucked Turkey Plucked Turkey

0%

N/A

Rag Clothes

All clothing (excluding Cloth clothing, aprons, Toque Blanche, Straw Hat, Reed Skirt, Crowns, Sandal, Old Boot, Seal Skin, Sheep Skin, Mouflon Hide and Plucked Turkey) decays after 5 hours into rag clothes. They will then disappear after 30 minutes. There is currently no way to repair clothes.

Item Image Insulation % Holding Capacity
Rag Hat Rag Hat

10%

N/A

Rag Shirt Rag Shirt

14%

N/A

Rag Loincloth Rag Loincloth

8%

N/A

Rag Shoe Rag Shoe

4%

N/A

Tattered Backpack Tattered Backpack

0%

2

Crowns

There are currently three craftable gold crowns available. The leaf crown, carrot crown, and wolf crown. They are purely aesthetic and do not provide any insulation.