One Hour One Life Wiki
m (Just added some text regarding the family/race specialties)
Tag: Visual edit
Tag: Visual edit
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There are several biomes in [[One Hour One Life]], from green grasslands to barren badlands. Each biome has resources commonly associated with it, though many can be found in multiple biomes. Biomes can vary in [[temperature]]. In the [[Version 200|Temperature Overhaul update]], deserts and jungles became hotter, and a "[[Temperature#Thermal Shock|Thermal Shock]]" component was added which causes you to rapidly jump between extreme temperatures if you cross certain biome boundaries without the insulation of [[clothes]]. It is no longer advised to stand on desert edges to keep warm. Use a [[fire]] instead.
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There are several biomes in [[One Hour One Life]], from green grasslands to barren badlands. Each biome has resources commonly associated with it, though many can be found in multiple biomes. Biomes can vary in [[temperature]]. In the Temperature Overhaul update, deserts and jungles became hotter, and a "[[Temperature#Thermal Shock|Thermal Shock]]" component was added which causes you to rapidly jump between extreme temperatures if you cross certain biome boundaries without the insulation of [[clothes]]. It is no longer advised to stand on desert edges to keep warm. Use a [[fire]] instead.
   
 
Some races (e.g. black-skinned) are specialized for biomes like the desert, making them the only ones to interact with items and features in that biome. Otherwise, these biomes will be marked "Inhospitable" ("Frigid" for Tundras) and characters will drop their held items if they attempt to enter. Thus, technological progress requires trade or a diverse town.
 
Some races (e.g. black-skinned) are specialized for biomes like the desert, making them the only ones to interact with items and features in that biome. Otherwise, these biomes will be marked "Inhospitable" ("Frigid" for Tundras) and characters will drop their held items if they attempt to enter. Thus, technological progress requires trade or a diverse town.
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Grasslands generally has wild [[food]], and branches for [[kindling]] and [[tools]]. Grasslands are [[temperature|cold]], but bearable if wearing a full set of [[clothes]].
 
Grasslands generally has wild [[food]], and branches for [[kindling]] and [[tools]]. Grasslands are [[temperature|cold]], but bearable if wearing a full set of [[clothes]].
   
<gallery heights="75px" widths="75px">
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<gallery heights="75" widths="75">
 
File:Milkweed.jpg|[[Milkweed]]
 
File:Milkweed.jpg|[[Milkweed]]
 
File:Wild Gooseberry Bush.jpg|[[Wild Gooseberry Bush]]
 
File:Wild Gooseberry Bush.jpg|[[Wild Gooseberry Bush]]
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File:Wild Onion.jpg|[[Wild Onion]]
 
File:Wild Onion.jpg|[[Wild Onion]]
 
File:Wild Potato.jpg|[[Wild Potato]]
 
File:Wild Potato.jpg|[[Wild Potato]]
File:Natural Spring.jpg|[[Natural Spring]]
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File:Natural Spring.jpg|[[Natural spring|Natural Spring]]
 
</gallery>
 
</gallery>
   
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Yellow Prairies are [[temperature|cold]], but bearable if wearing a full set of [[clothes]].
 
Yellow Prairies are [[temperature|cold]], but bearable if wearing a full set of [[clothes]].
   
<gallery heights="75px" widths="75px">
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<gallery heights="75" widths="75">
 
File:Rabbit Family Hole.jpg|[[Rabbit Family Hole]]
 
File:Rabbit Family Hole.jpg|[[Rabbit Family Hole]]
 
File:Seeding Wild Carrot.jpg|[[Seeding Wild Carrot]]
 
File:Seeding Wild Carrot.jpg|[[Seeding Wild Carrot]]
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File:Rose Madder.jpg|[[Rose Madder]]
 
File:Rose Madder.jpg|[[Rose Madder]]
 
File:Wild Rose with Fruit.jpg|[[Wild Rose with Fruit]]
 
File:Wild Rose with Fruit.jpg|[[Wild Rose with Fruit]]
File:Natural Spring.jpg|[[Natural Spring]]
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File:Natural Spring.jpg|[[Natural spring|Natural Spring]]
 
</gallery>
 
</gallery>
   
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A good place for [[farms]], considering the water for plants (CHECK if relevant any more). Swamps are [[temperature|cold]], but bearable if wearing a full set of [[clothes]].
 
A good place for [[farms]], considering the water for plants (CHECK if relevant any more). Swamps are [[temperature|cold]], but bearable if wearing a full set of [[clothes]].
   
<gallery heights="75px" widths="75px">
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<gallery heights="75" widths="75">
 
File:Canada Goose Pond.jpg|[[Canada Goose Pond]]
 
File:Canada Goose Pond.jpg|[[Canada Goose Pond]]
 
File:Tule Reeds.jpg|[[Tule Reeds]]
 
File:Tule Reeds.jpg|[[Tule Reeds]]
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File:Clay Deposit.jpg|[[Clay Deposit]]
 
File:Clay Deposit.jpg|[[Clay Deposit]]
 
File:Wild Boar.jpg|[[Wild Boar]]
 
File:Wild Boar.jpg|[[Wild Boar]]
File:Natural Spring.jpg|[[Natural Spring]]
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File:Natural Spring.jpg|[[Natural spring|Natural Spring]]
 
</gallery>
 
</gallery>
   
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File:Tundra.png|Tundra
 
File:Tundra.png|Tundra
 
</gallery><br />
 
</gallery><br />
Also known as Polar. Bitterly [[temperature|cold]]. Redheaded families are the only ones who can interact with items in this biome.
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Also known as Polar. Bitterly [[temperature|cold]].
   
 
<gallery heights="75px" widths="75px">
 
<gallery heights="75px" widths="75px">
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File:Desert.png|Desert
 
File:Desert.png|Desert
 
</gallery><br />
 
</gallery><br />
Searingly [[temperature|hot]]. Black-skinned families are the only ones who can interact with items in this biome.
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Searingly [[temperature|hot]].
   
 
<gallery heights="75px" widths="75px">
 
<gallery heights="75px" widths="75px">
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File:Jungle.png|Jungle
 
File:Jungle.png|Jungle
 
</gallery><br />
 
</gallery><br />
Jungle is [[temperature|hot]], though not as hot as desert. Brown-skinned families are the only ones who can interact with items in this biome.
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Jungle is [[temperature|hot]], though not as hot as desert.
   
 
<gallery heights="75px" widths="75px">
 
<gallery heights="75px" widths="75px">

Revision as of 14:04, 14 March 2021

There are several biomes in One Hour One Life, from green grasslands to barren badlands. Each biome has resources commonly associated with it, though many can be found in multiple biomes. Biomes can vary in temperature. In the Temperature Overhaul update, deserts and jungles became hotter, and a "Thermal Shock" component was added which causes you to rapidly jump between extreme temperatures if you cross certain biome boundaries without the insulation of clothes. It is no longer advised to stand on desert edges to keep warm. Use a fire instead.

Some races (e.g. black-skinned) are specialized for biomes like the desert, making them the only ones to interact with items and features in that biome. Otherwise, these biomes will be marked "Inhospitable" ("Frigid" for Tundras) and characters will drop their held items if they attempt to enter. Thus, technological progress requires trade or a diverse town.

Grasslands


Grasslands generally has wild food, and branches for kindling and tools. Grasslands are cold, but bearable if wearing a full set of clothes.

Yellow Prairies


Yellow Prairies are cold, but bearable if wearing a full set of clothes.

Swamps


A good place for farms, considering the water for plants (CHECK if relevant any more). Swamps are cold, but bearable if wearing a full set of clothes.


Badlands


Badlands are colder than grasslands, though not as cold as tundra.

Tundra


Also known as Polar. Bitterly cold.

Desert


Searingly hot.

Jungle


Jungle is hot, though not as hot as desert.

History

  • v.170 - Jungle biome added
  • v.200 - Jungles are no longer an ideal temperature and are much hotter. Deserts are much hotter and are no longer suitable for settling. Thermal Shock component added.